Show your palette
An image communicates hair, clothing and color choices together.
Upload a selfie, outfit photo or character reference and describe the details to keep. Generate a 64×64 skin PNG, inspect the result and refine it in the editor.
Keep the hairstyle, outfit and colors in mind. Expect simplified features at skin size.
PNG / JPG · 8 MBUse a PNG or JPG up to 8 MB. Add a short description of the clothing, colors or hairstyle that matter most.
Use a reference image to guide the colors and outfit of a new skin. It is a stylized interpretation on a small pixel texture, so exact facial likeness is not guaranteed.
An image communicates hair, clothing and color choices together.
Use the prompt to explain which details to keep or change.
Refine the generated texture in the skin editor.
Translate a favorite outfit into a Minecraft character.
Use artwork you own or have permission to use.
Combine the reference silhouette with a new palette.
A skin has very little space for detail. Choose the most recognizable parts of your reference instead of expecting every feature to survive.
Use a clear portrait or outfit image. Crowded scenes and tiny subjects leave less useful information for the design.
Mention the jacket color, hairstyle, glasses or accessory you want to keep. Avoid relying on fine facial details.
Only upload images you own or have permission to use. The reference is sent to the generation provider to create the design.
A 64 × 64 skin simplifies faces and clothing. Inspect the result and repaint details in the editor. Exact likeness is not guaranteed.
RefinePick a PNG or JPG and check that the right image appears in the input panel.
Add the details to preserve, select the body type and generate with credits.
Rotate the result, edit any pixels you want to change and download the skin PNG.
A face photo gives the AI clues about hair and visible colors, while an outfit photo provides more information about clothing. Choose the image that shows the details you actually want on the character. Crop away distractions before uploading.
Your own character drawing can also provide a starting point. Add a short instruction explaining what should stay: for example, keep the green jacket and white hair, but replace the trousers with dark boots.
A Minecraft face occupies only a small area of the texture. Bold hair shapes, clothing colors and large accessories have more room to show than a delicate expression or a small logo. Treat the result as a pixel character inspired by the reference.
Inspect the result from several angles. The back of an outfit may not be visible in your photo, so the generated design must interpret it. If a particular back color or pattern matters, describe it explicitly.
A pixel-art portrait is an image you view. A player skin is a texture with separate areas assigned to the head, body and limbs. Simply shrinking a selfie to 64×64 pixels will not arrange those areas correctly.
This workflow creates a skin-layout PNG and shows it on a character preview. Save the texture download rather than a screenshot of the preview when you want to apply the result in Minecraft.
Look for the few details that make the character recognizable: the hairline, collar, sleeve color or shoes. Open the generated skin in the editor to adjust individual pixels instead of paying for another generation just to change one color.
Download the edited PNG and keep an original copy too. Apply it through your edition’s custom-skin controls, with the same classic or slim model chosen during generation. Bedrock import availability depends on the platform.
We do not have verified player reviews to publish yet. Try this tool and note what worked, what looked wrong, and what you would change.
PNG and JPG are accepted, up to 8 MB. Use images no larger than 4096 pixels on either side.
No exact likeness is promised. The design compresses the reference into a small pixel character. Clothing colors and simple features are more suitable than fine facial detail.
You can provide those as references and explain which features to keep. Results vary with the reference and may need editing.
Yes. Open the result in the skin editor to change pixels and save a new PNG. The editor is free to use.
Selecting a reference does not start generation. Credits are reserved when you submit a generation request; the cost is shown next to the button.
A favorite hoodie, a bold color or a familiar hairstyle is a good place to start.